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Thread Statistics | Show CCP posts - 0 post(s) |

Adunh Slavy
Ammatar Trade Syndicate
653
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Posted - 2012.04.17 21:59:00 -
[1] - Quote
Instead of more taxes, maybe more industries.
If productivity can keep pace with ISK, then the overall pricing should stay more or less the same. The more things there are to do, that can be profitable, that are not ISK generating activities, the less ISK generating there will be.
Ideas, some of them ancient and certainly not mine:
POS slot rental Clone making Implant making New unpopulated space with no rats and totally new materials (WH would have done this almost exactly, except for blue loot, which made sense at the time, now with PI done on planets, blue loot seems less a necessity.) High Sec POCO Mini POS/Personal POS/Homesteads (winter 2012?) Stocks/Bonds WiS related things Dust related things
More stuff to do, more stuff to spend ISK upon, more consumption - Spread player time out over a more broad economic landscape. Spread the ISK out upon a more broad economic landscape. |

Adunh Slavy
Ammatar Trade Syndicate
661
|
Posted - 2012.04.18 02:11:00 -
[2] - Quote
Matrix Operator wrote: Those really just seem like ways of diversifying wealth and investments. Not an isk sink. All the isk bounties and NPC payouts input into the game will still be stacking up. Just changing hands a few more times. The only way to remove isk from the game is to either pay an NPC, frozen in cancelled accounts, or deleted punatively by the gamemasters.
Correct, it is not a sink. ISK spread over more production, more things for players to do other than shoot little red + signs and produce ISK. More things to trade, more markets to enter, more money going into the market - more money being removed via existing taxes and fees.
Less people shooting rats. |

Adunh Slavy
Ammatar Trade Syndicate
661
|
Posted - 2012.04.18 02:17:00 -
[3] - Quote
Ethilia wrote:More sales and broker taxes are a really bad idea. All it will do is make small single step outfits totally unprofitable. Instead, you will have to take something all the way from gathering inputs to final product since every step along the way adds cost. When taxes are low the cumulative additional cost isn't so terrible for a 5 step process, but if taxes were say 10% at each step it would be a 46% increase in cost from inputs to final product. It is impossible to compete when your costs are so out of line from big outfits who don't pay those costs.
Very good point. Vertical industry is already too easy in Eve. Adding taxes just increases the incentive to go vertical.
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Adunh Slavy
Ammatar Trade Syndicate
671
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Posted - 2012.04.18 19:50:00 -
[4] - Quote
Matrix Operator wrote: Trying to entice ratters to become manufacturers to decrease the amount coming in from the bounty faucet? Probably not going to be very effective. They will just rat *and* have something on the side as well. Probably no effect on the net flow of the bounty faucets. Taxes will be more effective.
It's already being effective. |

Adunh Slavy
Ammatar Trade Syndicate
676
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Posted - 2012.04.18 23:23:00 -
[5] - Quote
Increasing the cost of doing anything other than shoot rats, is the wrong idea. |

Adunh Slavy
Ammatar Trade Syndicate
695
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Posted - 2012.04.22 06:44:00 -
[6] - Quote
Mars Theran wrote:Another thought is tax on direct ISK transfers between characters. This could be in around the 7-8% margin and be applied to the sender when the ISK is transferred.
Place odd ball item on market in isolated station, set price to X, pay less tax. |

Adunh Slavy
Ammatar Trade Syndicate
701
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Posted - 2012.04.23 01:18:00 -
[7] - Quote
Lot of government employees in this thread I see. |

Adunh Slavy
Ammatar Trade Syndicate
701
|
Posted - 2012.04.23 01:19:00 -
[8] - Quote
Mars Theran wrote:Doesn't surprise me that there are ways around it easily thought of, but I don't think that is really a concern. Tax evasion is possible in rl; why not in a game?
Creating needless hoops and busy work for customers, is not a good idea. |

Adunh Slavy
Ammatar Trade Syndicate
704
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Posted - 2012.04.23 05:15:00 -
[9] - Quote
Scrapyard Bob wrote:Another possibility would be to charge a monthly fee for alliance / corporation registration with the authorities. Maybe even a per-member tariff and per-corp tariff. The problem with that is "how do you enforce it?". Do you require the monthly fee to be paid in order to keep your station offices open? What happens if the fee is not paid? Disbanding the corp/alliance?
What purpose does this serve? It will discourage corp membership. Is that what Eve needs or wants?
Thiis next is not directed at you, Bob.
If the problem CCP wants to solve is monetary inflation, then solve that problem by whacking the problem at its source, the generation of ISK. Attempting to play all these other hidden tax and fee games is quite honestly foolish.
There are far too many unforseen consequences with taxes and fees and a lot more code than "Bounty = Bounty * 0.9" |

Adunh Slavy
Ammatar Trade Syndicate
705
|
Posted - 2012.04.23 06:44:00 -
[10] - Quote
Matrix Operator wrote: See post #34
See post #33 |
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